Fully remote

3D Developer

Any Candidate living in Mexico, Central or South America can apply.

We are seeking a talented and passionate 3D Developer to join our team. The ideal candidate will have a strong background in 3D modeling, animation, and game development. You will work on exciting projects, collaborating with cross-functional teams to create immersive 3D experiences for our clients.

Apply for this role

Please submit your resume, portfolio showcasing your 3D development work, and a brief cover letter explaining why you're the ideal candidate for this position. Applications from qualified candidates throughout Latin America are welcome.

Responsibilities

  • Develop and implement 3D graphics andanimations for various applications
  • Create and optimize 3D models, textures, andenvironments
  • Implement 3D rendering techniques and shaders
  • Collaborate with designers and otherdevelopers to create visually appealing and performant 3D experiences
  • Troubleshoot and resolve technical issuesrelated to 3D graphics
  • Stay up to date with the latest 3Ddevelopment technologies and best practices
  • Participate in code reviews and contribute tothe improvement of development processes

Ruirements and Skills

  • Bachelor's degree in Computer Science, Software Engineering, or a related field
  • 4+ years of experience in 3D development
  • Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender
  • Strong knowledge of 3D graphics programming using OpenGL, DirectX, or Vulkan
  • Experience with game engines such as Unity or Unreal Engine
  • Solid understanding of 3D math concepts (linear algebra, trigonometry)
  • Proficiency in C++, C#, or similar programming languages
  • Experience with version control systems (e.g., Git)
  • Strong problem-solving and analytical skills
  • Excellent communication skills in English
  • Ability to work independently and as part of a team in a remote environment

Preferred Qualifications:

  • Experience with AR/VR development
  • Familiarity with 3D scanning andphotogrammetry techniques
  • Experience with procedural generation of 3Dcontent

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